MLO · All 6 Fleeca branches

Fleeca Deep Vault

Six branches. One vault.

A new interior for all six Fleeca banks, built for robbery roleplay.

  • Any framework
  • No script needed
  • FiveM Escrow
  • Door-lock configs

€14.99 €19.99

Launch price EUR · VAT calculated at checkout

You sign in with your Cfx.re account first: FiveM assets are granted to it. Checkout and delivery by Tebex.

Draw calls
157
Triangles
18,699
Download
4.67 MB
Branches
6

Questions? support@highsandlows.dev

Fleeca Deep Vault replaces the inside of all six Fleeca banks with one new interior, built for bank robbery roleplay from the first sketch. Every branch has the same layout and the same points, so one script config covers all six.

Upstairs it is the Fleeca you know, done properly: a lobby with room for a crew and customers, a teller line behind glass, a manager's office with a window onto the hall, a staff passage and a security room. Behind the hall door the bank goes down.

The way down

Three locks between the street and the money:

  1. The card door

    From the hall to the back corridor and the stairs.

  2. The vault door

    Dead ahead at the foot of the stairs, 5.5 m below the street.

  3. The bars

    Between the vault and the cash room.

Made for robbery scripts

  • Real doors

    All 10 doors are separate entities with vanilla door models, so any door-lock script can find, lock and open them.

  • 44 interaction points

    Per branch, documented with world coordinates and headings for all six: card readers, keypad, tellers' windows, cash pickup, alarm buttons, guard and staff posts, 8 deposit box positions, 2 trolley spots.

  • Ready-made configs

    Door-lock configs for ox_doorlock and qb-doorlock, and room zones for ox_lib and PolyZone, generated for all six branches.

  • Navmesh

    Through every room, so AI peds can walk from the street down to the cash room.

  • No script needed

    The interior runs on its own. No framework, no database.

Built to sit in the game

  • Vanilla materials, props and doors, so it looks like part of the game, not a mod.
  • Exteriors untouched: from the street every branch looks as it always has.
  • Room sound, radar map, collision and occlusion done for every room.
  • 157 draw calls and 18,699 triangles per branch interior.

What's included

  • The fleeca_deep_vault resource for all six branches, protected by FiveM Escrow.
  • docs, open to edit: install guide, coordinates table, coordinates.json and coordinates.lua, door-lock configs, zone files.
  • An optional occluder refit for the street around each branch (fleeca_deep_vault_occluders).

Install

  1. 1Drop fleeca_deep_vault into your resources.
  2. 2Add ensure fleeca_deep_vault to server.cfg.
  3. 3Remove any other resource that changes a Fleeca branch.

Works on any FiveM server build. Full details in docs/INSTALL.md.

Good to know

  • Replaces all six Fleeca interiors; it cannot run alongside another Fleeca MLO.
  • The robbery itself comes from your script: this is the interior, with everything a script needs.

Support and license →